Now, I know what you're thinking. Gaming isn't all about video games! What about all the fun games we play that don't require an outlet or $400? Well, fear not! David Sirlin website, the aptly named Sirlin.net, is full of awesome design articles on all types of gaming. Admittedly, he's worked alot on some video game projects, but he doesn't limit his insights to that style of gaming alone. All of it is insightful and an interesting read. At the very least, it gives you some food for thought. I'm particularly interested in his book "Playing to Win". Winning as a lifestyle for self-improvement? That's something I can get behind!
Wednesday, March 25, 2009
It's Not a Game
Now, I know what you're thinking. Gaming isn't all about video games! What about all the fun games we play that don't require an outlet or $400? Well, fear not! David Sirlin website, the aptly named Sirlin.net, is full of awesome design articles on all types of gaming. Admittedly, he's worked alot on some video game projects, but he doesn't limit his insights to that style of gaming alone. All of it is insightful and an interesting read. At the very least, it gives you some food for thought. I'm particularly interested in his book "Playing to Win". Winning as a lifestyle for self-improvement? That's something I can get behind!
Monday, March 23, 2009
There's a Cat in the Couch
Have you ever heard of M.U.L.E? Probably not. It was a game developed for the Atari 400/800, and ported to a variety of systems, including the NES. M.U.L.E. is heralded as one of the first great efforts at a multiplayer experience on a single console. Though it didn't make huge waves at the time, it has maintained a strong fan following, including noted game designer Will Wright, who dedicated The Sims to Dani Bunten, creator of M.U.L.E.
So, what makes M.U.L.E. so great? Basically, it's just a lot of fun! It plays alot like a boardgame, where up to four players attempt to harvest the most resources on a space colony. In order to collect your resources, you have to install M.U.L.E.s (Multiple Use Labor Elements) to gather your resources. From then, it's a mad dash to the finish as you deal with space pirates, storms, M.U.L.E.s running away, and everything else under the sun! It's a great time, and if you get the chance to play it on an emulator or through one of the other versions out there, I highly recommend it.
Curiously, despite its strong resemblance to traditional board games, I don't actually know if it could be replicated. There are a few game mechanics, such as the way land is claimed, that are problematic to replicate on a table top. Hopefully I can work out some of the issues, but in any case, there may be a new version of the game coming out this summer. Hooray! It just goes to show that a good game is a good game, despite time, or hardware limitations. Design is what's important, and too often these days that's what developers miss.
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